I was born on Christmas Day. I arrived early, interrupting Christmas dinner – probably because I heard all the fun my four siblings were having with their new toys and wanted in on the action. I dreamed from a young age of playing for a living. I mastered the art of Wiffle ball and later played baseball and football at Colgate University. While there, two friends and I were inspired by two Colgate alums who invented Trivial Pursuit, to create the prototype for what would become the TriBond game. I ended my Colgate career with the record for the longest touchdown reception in school history and a degree in Biology (with a minor in Fine Arts). I pitched a no-hitter my senior year and Colgate dropped its baseball program shortly thereafter.


I fulfilled my dream of playing professional baseball when I joined the Indianapolis Clowns in 1988. Touring the US and Canada and playing 90 semi-pro baseball games in 90 days, the team traveled with circus clowns who entertained fans, and an owner/manager who survived polio and played first base on crutches. I wrote a screenplay based on this, the craziest summer of my life, after I discovered that the 1988 Indianapolis Clowns were the last barnstorming baseball team in American history. The team was disbanded after that season. After creating the demise of my second baseball team, I signed a contract to play for the Moroleon Industrials in Guanajuato, Mexico.  


In 1989, my two college buddies and I produced 2,500 TriBond games. After selling the game out of the trunks of our cars for 3 years, I licensed TriBond to Patch Products and went to work for the company as its VP of Product Development and Marketing. When I began with Patch in 1992, it was a $3 million company. Nine years later, the company's sales topped $23 million and I was a co-owner. In that time, TriBond sold over 3 million copies in 13 countries and my second game, Blurt!, topped the 1 million copies sold milestone. As the VP of Marketing at the company, I appeared on NPR's All Things Considered, The Early Show  and in The New York Times. I even landed TriBond a 3 minute segment on Good Morning America. As the VP of Product Development for Patch Products, I co-designed Mad Gab (now with Mattel),'Nsync Backstage Pass  and more hit games before leaving the company in 2001.

Chasing the sun and some sanity, I moved to Florida with my wife and two amazing daughters in 2001. We celebrate our 25th wedding anniversary in July and could not be more proud of our daughters.  


In 2004, I wrote and  self-published the book The Playmakers, which chronicled 75 of the world's greatest toys. It was promptly picked up by publisher Andrews-McMeel. Re-released in 2005 as Timeless Toys, the book was praised by The Wall Street Journal, USA Today, and the Today Show among other media outlets. My second tome to toys, WHAM-O Super-Book  (Chronicle Books, 2008) was picked by NPR as “One of the best gift books of the year.”  I have been interviewed by 100s of media outlets all over the world and have served as an expert witness in a legal case within the toy industry.


I became a creative consultant and co-editor on the documentary film Toyland, released in 2010  by director Ken Sons. The film debuted at the Sarasota Film Festival and won Best Documentary awards at three other US film festivals. Sold to The Documentary Channel in 2011,Toyland made its national television debut in 25 million homes that year. In 2012 the film aired across Japan.


In 2014, Peggy Brown and I launched a Crowdrise campaign to help our friend and fellow game designer, John Spinello, pay for an operation that he couldn't afford. John had invented Milton Bradley's Operation game in 1963, but sold the patent for $500 to a toy design firm and missed out on millions in royalties. The Crowdrise campaign was a huge success, and John's story was covered by media across the globe. Fans from 15 countries sent email to John as did nurses, doctors and surgeons, who credited Operation for inspiring them to enter the medical field. One doctor in particular sent a letter that ended up taking John on a journey of discovery that is chronicled in the new documentary film produced by Walsh and Brown called OPERATION: Operation, The Power of Play.


TriBond celebrated its 25th anniversary in 2015 and I negotiated the sale of that company and all its assets to Everest Toys while finishing my third book, Right Brain Red: 7 Ideas for Creative Success which I cowrote with Reyn Guyer, one of the most successful creative entrepreneurs in America.


In 2016 I launched a new game company with partners, Dennis and Crystal Callaghan, called Roo Games. The company was founded on the power of play and its ability to strengthen relationships, teach and connect us like nothing else. 

With a career as fun as this, there's a lot to share! I am a sought-after speaker with presentations that are playful, professional and powerful. I work with clients to customize every presentation to fit their needs and have presented for Otis College of Art and Design, USC Physical Sciences in Oncology Center, G Wiz: The Science Museum, Elmhurst Historical Museum, Chicago Toy & Game Fair, the TAGIE Awards, and the State Bar of Arizona, to name a few.


Let's connect and don't forget to...

Seize the Play!